Unit RosterĬrest for the generic Tomb Kings faction in multiplayer, and the Tomb Kings rebels in campaign. In unlife, they will see the empire of Nehekhara restored to greatness!Ĭrest for the generic Tomb Kings faction in multiplayer, and the Tomb Kings rebels in campaign. But this realm was razed millennia ago by the treacherous sorcery of the reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.ĭeath is no barrier to glory for the Tomb Kings however. There was a time when the ancient kingdom of Nehekhara stood as a crown of human civilisation a golden age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled as gods among men. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. It is a lifeless realm of endless dunes, stained red from the blood of savages and barbarians. Nine Books of Nagash: In the Eye of the Vortex campaign, Tomb Kings don't compete with rituals, but rather search for these books.Īcross the arid deserts of Nehekhara, vast legions of skeletal warriors rise from beneath the baking sands to slaughter those who trespass into their domain.
Mortuary Cult: A cult of priests who use resources to craft magical items and elite Legions of Legend.Canopic Jars: A unique resource used for research and by the Mortuary Cult.Day of Awakening: In campaign, Tomb Kings do not require money for unit recruitment or upkeep, instead having unit/army caps which are increased by buildings/technolgies.Realm of Souls: As Tomb Kings armies take damage in battle, a bar fills up mass-healing the army and allowing a Ushabti to be summoned.Elite units: They also have Regiments of Renown and campaign-exclusive Legions of Legend.Units: Tomb Kings focus on ranks of skeleton infantry and chariots, combined with powerful animated statues and constructs.